Thursday, September 23, 2010

New Rodney


Old Rodney on the left, new Rodney (sans rigging) on the right. I defined the shapes and curves a lot more, got rid of a bunch of screwy polygons, and made him look more zombie-ish. Maybe too zombie-ish, though. Gonna play with his textures a bit first.

You can see the adjustments best around his nose, ears, hair and eyes. I really feel like the eyes have more possibilities for expressiveness.

It's weird. I was so proud of the original model when I finished it, but now that I've got the new one, I don't think I would be able to ever go back to the old one.

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